Understanding the Class Progress Area

The Class Progress area is where many teachers spend most of their time while in the Teacher Dashboard. It provides a wealth of individual and class performance data based on the students' interactions with the games. In order to make the most out of this information and to know how to follow up on it, you must know how the information is organized.

Grade Selection

At the top of the Class Progress area, there is a pull-down menu where you can select which grade level you wish to access. Remember that each star system or constellation corresponds to a different grade level. For example, if you want to see their performance on Aqua Aqua in the Betamomax System, you would select Grade 1.


Strands and Concepts

The data in each grade’s report is organized to suit the structure of your curriculum and the game. At the top, you will see the curriculum strand. These represent different categories of math skills (ie. measurement and number sense). They also represent planets within each star system.

For example, the planet Aqua Aqua focuses on the measurement strand.

Under each strand, there are a number of math concepts. Each concept corresponds to a general learning outcome or set of specific learning outcomes in your curriculum. In the game, each concept is in a separate area on the surface of each planet.

On Aqua Aqua, you will find activities relating to mass at the Tiki Village.


Colour-Coded Dots

As students progress through the activities on various planets in the game, the Class Progress area will start filling up with greens, yellows, and reds. These correspond intuitively to the students’ performance levels on each of the math concepts.


Concept Report and Game Modules
Each concept may contain several specific skills. You can view a student’s specific performance data for each of these skills by selecting the coloured dots. Doing so launches the student’s Concept Report which includes the student’s time played, how they are scoring in the activities, and their progress through the relevant activities. Each Game Module corresponds to a specific learning objective or skill in your curriculum. It also corresponds to a single node on the planets in the game. Each node contains a set of related activities.

There are also links to the Teaching Activities area of the dashboard. Selecting the button at the bottom will retrieve activities relating to the concept whereas selecting the name of any Game Module will filter further for activities relating to the specific skill.



The colour of a dot is determined by the student’s lowest performance score among the Game Modules in the Concept Report. This way, no gaps go unnoticed due to an average calculation.

Last modified: Monday, 3 September 2018, 5:47 PM