Module 4 Conclusion

Zorbit’s Math Adventure is a highly versatile suite of tools but the tool that gets the most attention, particularly among students, is the video game. This game is fun and features some high production values, but it is so much more than a pretty face. It has proven effectiveness on student engagement and performance and therefore can be used as more than a reward or time-killer for students who finish their work early.

In this module, we saw five unique ways that Zorbit and his crew can be implemented in your classroom. We also discussed techniques for helping Zorbit make a positive first impression and how their experiences in the game can make for great reflective discussions.

In the next module, we will dig deeper in the Teacher Dashboard and how the performance data can be leveraged to guide lesson planning by helping you identify and close learning gaps.

In this module, we addressed:

  • Methods for introducing Zorbit and his crew to your students.

  • Using Zorbit’s to guide full-class number talks.

  • Using Zorbit’s as part of centre-based learning.

  • Using Zorbit’s for individual intervention.

  • Getting parents involved for at-home math practice.


Do you have a great application idea or want to share some successes and gains your class has experiences with Zorbit’s Math Adventure? Follow us on Twitter and tag us @ZorbitsMath on your tweets. We love sharing teacher success stories!

Last modified: Monday, 3 September 2018, 5:43 PM