Whole-Class Independent Play
One of the biggest obstacles when implementing a digital resource in your classroom is that there are rarely enough devices to go around. If you are lucky enough to be in a one-to-one (device-to-student) ratio scenario, this may not be a problem. For the vast majority of teachers, however, this means a trip to the computer lab. Let’s see how Ms. Cortez handles taking her Grade Three class on a field trip to Aurora Farms.
Ms. Cortez' Trip to Aurora Farms
Ms. Cortez, from St. Anthony, Newfoundland and Labrador, and her Grade Three class have recently started talking about multiplication. She has conducted a few exploration activities with her class and has just finished a number talk about how to represent multiplication using what Ms. Cortez calls “math-language”. Ms. Cortez has been teaching for 20 years. In the past, she would follow these activities and discussions with math-fact drills that would involve worksheets and a “Multiplication Bee” but has found that students have become more and more averse to these sorts of activities over the years; so she wants to try something new! Here’s what she did - use the slider to move through her process.
Whenever possible, it is a good idea to load the game on each computer before bringing the class to the computer lab. This will ensure that much of the game’s data has already been loaded onto the devices which will reduce load times. Having 20 computers trying to access the same data through the same internet connection can create longer load times.
Last modified: Monday, 3 September 2018, 6:08 PM