Each activity in the Zorbit’s Math Adventure game has controls designed to suit the task at hand which means that each activity’s controls are different. However, they are designed with young learners in mind so they use intuitive designs with cues like arrows and fingers to prompt the learner on what to do.
There are some elements that are present throughout the game that are worth noting. Here are some things to look for when you are playing the Zorbit’s Math Adventure game.
When a student is ready to lock in their answer in any activity, they need to select this big blue check mark button. This encourages students to reflect on their inputs and to be decisive in their problem solving techniques. It also reduces opportunities for students to ‘game the game’ by systematically adjusting inputs until they trigger the correct answer.
Ever present in the top right corner is the Backpack button. When students select this button, a window appears that allows them to view their Merit Badges and Trophies, as well as change Zorbit’s and Zoe’s outfit with articles they have unlocked playing the game.
The planets in the Alphabulous System feature unlockable content that makes the planet's environment more interactive. For example, Terry’s Fair features carnival games that help strengthen cognitive functions such as memory, pattern recognition, and probability.
Other planets encourage exploration by combining different environmental elements to see in which delightful ways they react. On Nonamia, you can feed the wildlife various types of flora, and on Pacifica, you can explore colour combinations at the Juice Bar.