Adaptive Learning System

Doesn’t “Adaptive Learning System” sound fancy? It also sounds like it's confusing and like it would require a ton of maintenance on the teacher's behalf? You'll be happy to hear that as fancy as it sounds, it is a feature that is built right into the game and requires no maintenance or set up by the teacher!

The game’s difficulty level starts off easy to introduce the activities and math concepts, but as soon as the game recognizes student success, it will add, remove, and adjust certain parts of the activity to keep up with the student’s skill level. This way, students never become bored or frustrated with the game because it’s too easy or too difficult.

To demonstrate this adaptivity, here is how one of the activities on the water-planet of Aqua Aqua ramps up to meet student aptitude. Use the slider at the bottom to see how the activity ramps up its difficulty and builds a deep understanding of the underlying concept:


 

 

FYI
Each activity in the game has between 7-12 levels of scaffolding built into the adaptive learning system and some of them extend beyond the minimum performance requirements as defined within the curricular objectives. This is to encourage students who meet these minimum requirements to develop a deeper understanding of the concept at hand rather than pushing them onto the next concept. Treating advanced students to curriculum objectives may serve them well in the short term, but it effectively broadens the skills gap within the classroom over time.

Last modified: Monday, 3 September 2018, 4:42 PM