Adaptive Learning System

Each activity's level of complexity adjusts to keep students in what Csikszentmihalyi calls a "flow state" (1990). This is where one operates at the edge of their ability. The task is not so easy it becomes boring, nor too difficult it becomes frustrating. It is very similar to what Vygotsky calls the "zone of proximal development" (1963).

They start off relatively simple in an effort to introduce the task at hand. As students start to show proficiency at this base level, the game will add, remove, and adjust certain parts of the activity to keep up with the student’s skill level.

To demonstrate this adaptivity, here is how one of the activities on the Grade 1 Measurement planet of Aqua Aqua ramps up to meet student aptitude. Use the slider at the bottom to see how the activity changes to build deeper understanding of the underlying concept.

Last modified: Wednesday, 2 October 2019, 6:45 AM